Simon’s awakening is prefaced by a famous quote from Philip K. It’s genuinely disconcerting, and few games play with ambiguity so well or confidently. Why your character, Simon, wakes up aboard a dilapidated, abandoned research facility at the bottom of the ocean can be pieced together, but unreliable narrators are everywhere. Like the very best horror stories, SOMA maintains an unsettling level ambiguity which has you doubting everyone and everything around you.